feat(concept): 3D-масса корпусов на карте с тенями (§7) (#1953) #2109

Merged
bot-backend merged 1 commit from feat/concept-3d-massing into main 2026-06-30 11:58:47 +00:00
8 changed files with 1332 additions and 57 deletions

View file

@ -8,6 +8,7 @@
import dynamic from "next/dynamic";
import { useState } from "react";
import { Box, Map as MapIcon } from "lucide-react";
import { KpiCard } from "@/components/analytics/KpiCard";
import { Section } from "@/components/analytics/Section";
@ -48,6 +49,39 @@ const ConceptResultMap = dynamic(
},
);
// 3D massing viewer — Three.js, client-only (ssr:false), lazy so it never bloats
// the report bundle and only the active placement tab mounts its engine.
const Massing3DViewer = dynamic(
() =>
import("./Massing3DViewer").then((m) => ({ default: m.Massing3DViewer })),
{
ssr: false,
loading: () => (
<div
style={{
height: 420,
background: "var(--bg-card-alt)",
border: "1px solid var(--border-card)",
borderRadius: 12,
display: "flex",
alignItems: "center",
justifyContent: "center",
color: "var(--fg-tertiary)",
fontSize: 13,
}}
>
Загрузка 3D-сцены
</div>
),
},
);
/** Desktop defaults to 3D; phones (<768px) default to the lighter 2D plan. */
function defaultPlacementView(): "2d" | "3d" {
if (typeof window === "undefined") return "3d";
return window.innerWidth < 768 ? "2d" : "3d";
}
// ── Formatters (ru microcopy) ─────────────────────────────────────────────────
const nf = new Intl.NumberFormat("ru-RU", { maximumFractionDigits: 0 });
@ -137,15 +171,63 @@ function formatPayback(months: number | null): string {
return `${months.toFixed(1)} мес`;
}
// ── Placement view tab (2D / 3D) ──────────────────────────────────────────────
function PlacementTab({
active,
icon,
label,
onClick,
}: {
active: boolean;
icon: React.ReactNode;
label: string;
onClick: () => void;
}) {
return (
<button
type="button"
role="tab"
aria-selected={active}
onClick={onClick}
style={{
display: "inline-flex",
alignItems: "center",
gap: 8,
padding: "6px 12px",
background: active ? "var(--accent)" : "transparent",
border: "none",
borderRadius: 6,
color: active ? "#fff" : "var(--fg-secondary)",
fontSize: 13,
fontWeight: active ? 600 : 500,
cursor: "pointer",
whiteSpace: "nowrap",
}}
>
{icon}
{label}
</button>
);
}
// ── Variant panel ─────────────────────────────────────────────────────────────
interface PanelProps {
parcel: Polygon;
variant: ConceptVariant;
/** Visual floor height (m) for the 3D viewer; default 3.0 (backend constant). */
floorHeightM?: number;
}
function VariantPanel({ parcel, variant }: PanelProps) {
function VariantPanel({ parcel, variant, floorHeightM = 3.0 }: PanelProps) {
const { teap, financial } = variant;
// Placement view: «План (2D)» (Leaflet) ↔ «Объём (3D)» (Three.js). Desktop
// defaults to 3D; phones default to 2D and mount 3D only on tap. Only the
// active tab is rendered, so the inactive engine frees its GPU/Leaflet
// resources via its teardown effect on switch.
const [view, setView] = useState<"2d" | "3d">(defaultPlacementView);
const netPositive =
financial.net_profit_rub > 0
? true
@ -224,18 +306,53 @@ function VariantPanel({ parcel, variant }: PanelProps) {
</div>
)}
{/* Placement map */}
{/* Placement — 2D plan / 3D massing tab switch (same FeatureCollection). */}
<Section
title="Размещение застройки"
subtitle={`Полигон участка (пунктир) и сгенерированные корпуса (заливка) — ${formatCorpuses(
subtitle={`Полигон участка и ${formatCorpuses(
buildingCount(variant),
)}.`}
)} 2D-план или объёмная модель по программе.`}
right={
<div
role="tablist"
aria-label="Вид размещения"
style={{
display: "inline-flex",
gap: 4,
padding: 4,
background: "var(--bg-card-alt)",
border: "1px solid var(--border-card)",
borderRadius: 8,
}}
>
<PlacementTab
active={view === "2d"}
icon={<MapIcon size={16} strokeWidth={1.5} aria-hidden="true" />}
label="План (2D)"
onClick={() => setView("2d")}
/>
<PlacementTab
active={view === "3d"}
icon={<Box size={16} strokeWidth={1.5} aria-hidden="true" />}
label="Объём (3D)"
onClick={() => setView("3d")}
/>
</div>
}
>
<ConceptResultMap
parcel={parcel}
buildings={variant.buildings_geojson}
variantKey={variant.strategy}
/>
{view === "2d" ? (
<ConceptResultMap
parcel={parcel}
buildings={variant.buildings_geojson}
variantKey={variant.strategy}
/>
) : (
<Massing3DViewer
parcel={parcel}
variant={variant}
floorHeightM={floorHeightM}
/>
)}
</Section>
{/* ТЭП — KPI grid */}
@ -595,9 +712,19 @@ function FinancialCascadeTable({ financial }: { financial: FinancialModel }) {
interface Props {
parcel: Polygon;
variants: ConceptVariant[];
/**
* Visual floor height (m) for the 3D massing viewer; default 3.0 = backend's
* `_FLOOR_HEIGHT`. Optional so Phase 2 can thread the form's live knob without
* a contract change (the ТЭП / финмодель stay computed at 3.0 m/этаж).
*/
floorHeightM?: number;
}
export function ConceptVariantsResult({ parcel, variants }: Props) {
export function ConceptVariantsResult({
parcel,
variants,
floorHeightM = 3.0,
}: Props) {
const [active, setActive] = useState(0);
if (variants.length === 0) {
@ -667,7 +794,11 @@ export function ConceptVariantsResult({ parcel, variants }: Props) {
</div>
)}
<VariantPanel parcel={parcel} variant={activeVariant} />
<VariantPanel
parcel={parcel}
variant={activeVariant}
floorHeightM={floorHeightM}
/>
</div>
);
}

View file

@ -0,0 +1,749 @@
"use client";
/**
* Massing3DScene client-only Three.js viewer that renders the ACTUAL placed
* corpuses from `variant.buildings_geojson` as extruded masses standing on an
* OSM raster tile of the parcel area («карта как подставка-земля»), lit by a
* time-of-day sun that casts shadows, with an auto-rotating OrbitControls rig.
*
* Read-only (no slider rebuild of the program the program is whatever the
* backend placed). The ONE live knob is `floorHeightM` (visual extrusion height,
* default 3.0 = the backend's `FLOOR_HEIGHT_M`). Light theme: inline styles + CSS
* var tokens only this is a report object, NOT the dark cockpit, so it must NOT
* import ptica.module.css.
*
* Loaded exclusively through Massing3DViewer via `dynamic(ssr:false)` so Three.js
* never touches the server. The renderer/scene/RAF live in one effect with full
* teardown (cancel RAF, disconnect RO, dispose controls + geometries/materials +
* the OSM CanvasTexture + renderer, remove the canvas) on unmount.
*/
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import type { Polygon, Position } from "geojson";
import { Box, RotateCw } from "lucide-react";
import type { ConceptVariant } from "@/lib/concept-api";
import {
makeProjector,
osmTileRangeForBbox,
padBounds,
ringBounds,
ringCentroid,
type Bounds,
type Projector,
} from "@/lib/geo-local";
import { sunFromHour } from "@/components/site-finder/ptica/massing/sun";
import { disposeObject } from "@/components/site-finder/ptica/massing/three-utils";
// ── constants (scene units = metres) ──────────────────────────────────────────
const DEFAULT_FLOOR_HEIGHT = 3.0; // backend `FLOOR_HEIGHT_M` (placement.py)
const DEFAULT_HOUR = 13; // midday — first paint already shows shadows
const HOUR_MIN = 6;
const HOUR_MAX = 20;
const FALLBACK_FLOORS = 12;
// Colours — Three.js wants numeric hex; these mirror the UI tokens by value.
const COLOR_BG = 0xf6f7f9; // --bg-app
const COLOR_SLATE = 0x33424f; // building body
const COLOR_ACCENT = 0x1d4ed8; // --accent (edge lines)
const COLOR_OUTLINE = 0xd1d5db; // --border-strong (parcel outline)
const COLOR_GROUND_FALLBACK = 0xfafbfc; // --bg-card-alt
const COLOR_GRID = 0xe6e8ec; // --border-card
const TILE_TIMEOUT_MS = 6000;
// ── props ─────────────────────────────────────────────────────────────────────
export interface Massing3DSceneProps {
/** WGS84 parcel polygon — outer ring used for centroid + outline. */
parcel: Polygon;
/** The variant — `buildings_geojson` is the single source of corpuses. */
variant: ConceptVariant;
/** Visual floor height in metres; default 3.0 (the backend's constant). */
floorHeightM?: number;
/** Optional initial sun hour; default 13. */
hour?: number;
}
// ── derived model (pure, memoized) ────────────────────────────────────────────
interface BuildingLocal {
ring: { x: number; z: number }[];
height: number;
}
interface MassingModel {
buildings: BuildingLocal[];
parcelRing: { x: number; z: number }[];
/** Local-metre bbox over all building rings (falls back to parcel ring). */
bbox: { minX: number; maxX: number; minZ: number; maxZ: number };
centerX: number;
centerZ: number;
diag: number;
maxHeight: number;
/** WGS84 padded bounds for the OSM ground tile. */
groundBounds: Bounds | null;
/** Shared projector — buildings AND ground tile corners use the same one. */
project: Projector;
}
/** Per-feature floors, guarded (`properties` is loosely typed GeoJsonProperties). */
function featureFloors(
props: Record<string, unknown> | null | undefined,
fallback: number,
): number {
const raw = props?.floors;
const n = Number(raw);
return Number.isFinite(n) && n > 0 ? n : fallback;
}
function buildModel(
parcel: Polygon,
variant: ConceptVariant,
floorHeightM: number,
): MassingModel {
const parcelRingWgs = (parcel.coordinates?.[0] ?? []) as Position[];
const [lon0, lat0] = ringCentroid(parcelRingWgs);
const project = makeProjector(lon0, lat0);
const features = variant.buildings_geojson?.features ?? [];
// Fallback floors = the tallest declared corpus, else a sensible default.
const declaredMax = features.reduce((m, f) => {
const n = Number(f.properties?.floors);
return Number.isFinite(n) && n > m ? n : m;
}, 0);
const fallbackFloors = declaredMax > 0 ? declaredMax : FALLBACK_FLOORS;
const buildings: BuildingLocal[] = [];
for (const f of features) {
const geom = f.geometry;
if (!geom || geom.type !== "Polygon") continue;
const ringWgs = (geom.coordinates?.[0] ?? []) as Position[];
if (ringWgs.length < 4) continue;
const ring = ringWgs.map(project);
const floors = featureFloors(
f.properties as Record<string, unknown> | null,
fallbackFloors,
);
buildings.push({
ring,
height: Math.max(floors * floorHeightM, floorHeightM),
});
}
const parcelRing = parcelRingWgs.map(project);
// bbox over building rings (preferred) or the parcel ring as a fallback.
let minX = Infinity;
let maxX = -Infinity;
let minZ = Infinity;
let maxZ = -Infinity;
const pts =
buildings.length > 0 ? buildings.flatMap((b) => b.ring) : parcelRing;
for (const p of pts) {
if (p.x < minX) minX = p.x;
if (p.x > maxX) maxX = p.x;
if (p.z < minZ) minZ = p.z;
if (p.z > maxZ) maxZ = p.z;
}
if (!Number.isFinite(minX)) {
minX = -50;
maxX = 50;
minZ = -50;
maxZ = 50;
}
const centerX = (minX + maxX) / 2;
const centerZ = (minZ + maxZ) / 2;
const diag = Math.max(Math.hypot(maxX - minX, maxZ - minZ), 40);
const maxHeight = buildings.reduce(
(m, b) => Math.max(m, b.height),
floorHeightM,
);
const rawBounds = ringBounds(parcelRingWgs);
const groundBounds = rawBounds ? padBounds(rawBounds, 0.3) : null;
return {
buildings,
parcelRing,
bbox: { minX, maxX, minZ, maxZ },
centerX,
centerZ,
diag,
maxHeight,
groundBounds,
project,
};
}
// ── building meshes ────────────────────────────────────────────────────────────
/**
* Build the buildings Group from the local model. Each corpus a THREE.Shape in
* the XY plane (x shape.x, z shape.y), ExtrudeGeometry(depth = height), with
* the whole Group rotated π/2 about X so footprints lie on y=0 and height grows
* +y. Degenerate rings (0 area) fall back to a BoxGeometry at the ring bbox.
*/
function buildBuildingsGroup(model: MassingModel): THREE.Group {
const group = new THREE.Group();
group.name = "buildings";
group.rotation.x = -Math.PI / 2;
const slate = new THREE.Color(COLOR_SLATE);
const accent = new THREE.Color(COLOR_ACCENT);
for (const b of model.buildings) {
if (b.ring.length < 3) continue;
// Footprint area (shoelace) to detect a degenerate ring.
let area2 = 0;
for (let i = 0; i < b.ring.length; i++) {
const a = b.ring[i];
const c = b.ring[(i + 1) % b.ring.length];
area2 += a.x * c.z - c.x * a.z;
}
const area = Math.abs(area2) / 2;
let geo: THREE.ExtrudeGeometry | THREE.BoxGeometry;
let basePos: { x: number; y: number } | null = null;
if (area < 1) {
// Degenerate → block sized to the ring bbox at its centre.
let bx0 = Infinity;
let bx1 = -Infinity;
let bz0 = Infinity;
let bz1 = -Infinity;
for (const p of b.ring) {
if (p.x < bx0) bx0 = p.x;
if (p.x > bx1) bx1 = p.x;
if (p.z < bz0) bz0 = p.z;
if (p.z > bz1) bz1 = p.z;
}
const w = Math.max(bx1 - bx0, 4);
const d = Math.max(bz1 - bz0, 4);
geo = new THREE.BoxGeometry(w, d, b.height);
basePos = { x: (bx0 + bx1) / 2, y: (bz0 + bz1) / 2 };
} else {
const shape = new THREE.Shape();
shape.moveTo(b.ring[0].x, b.ring[0].z);
for (let i = 1; i < b.ring.length; i++) {
shape.lineTo(b.ring[i].x, b.ring[i].z);
}
shape.closePath();
geo = new THREE.ExtrudeGeometry(shape, {
depth: b.height,
bevelEnabled: false,
});
}
const mat = new THREE.MeshStandardMaterial({
color: slate,
roughness: 0.82,
metalness: 0.05,
});
const mesh = new THREE.Mesh(geo, mat);
mesh.castShadow = true;
mesh.receiveShadow = true;
if (basePos) {
// BoxGeometry is centred at origin; lift it to sit on y=0 (group-local z).
mesh.position.set(basePos.x, basePos.y, b.height / 2);
}
group.add(mesh);
// Accent edges for building-read.
const edges = new THREE.EdgesGeometry(geo);
const line = new THREE.LineSegments(
edges,
new THREE.LineBasicMaterial({
color: accent,
transparent: true,
opacity: 0.55,
}),
);
if (basePos) line.position.copy(mesh.position);
group.add(line);
}
return group;
}
/** Parcel outline as a LineLoop at y=0.05 in world space. */
function buildParcelOutline(model: MassingModel): THREE.Line {
const pts: number[] = [];
for (const p of model.parcelRing) {
pts.push(p.x, 0.05, p.z);
}
const geo = new THREE.BufferGeometry();
geo.setAttribute("position", new THREE.Float32BufferAttribute(pts, 3));
return new THREE.Line(
geo,
new THREE.LineBasicMaterial({ color: COLOR_OUTLINE }),
);
}
// ── OSM ground tile (fetch + stitch + CanvasTexture) ──────────────────────────
interface GroundTexResult {
texture: THREE.CanvasTexture;
/** World-space placement of the geo-pinned plane. */
planeW: number;
planeH: number;
centerX: number;
centerZ: number;
}
/** Load one OSM tile into an Image; resolves null on error/abort. */
function loadTile(url: string): Promise<HTMLImageElement | null> {
return new Promise((resolve) => {
const img = new Image();
img.crossOrigin = "anonymous"; // OSM tiles are CORS-clean → canvas not tainted
img.onload = () => resolve(img);
img.onerror = () => resolve(null);
img.src = url;
});
}
/**
* Fetch + stitch the OSM tile block for the ground bounds into a CanvasTexture,
* geo-pinned via the shared projector. Races a ~6 s timeout; resolves null on any
* failed tile / timeout so the caller can drop to the flat fallback plane.
*/
async function loadGroundTexture(
model: MassingModel,
signal: { cancelled: boolean },
): Promise<GroundTexResult | null> {
if (!model.groundBounds) return null;
const range = osmTileRangeForBbox(model.groundBounds);
const canvas = document.createElement("canvas");
canvas.width = 256 * range.cols;
canvas.height = 256 * range.rows;
const ctx = canvas.getContext("2d");
if (!ctx) return null;
const loads: Promise<{
img: HTMLImageElement | null;
col: number;
row: number;
}>[] = [];
for (let x = range.x0; x <= range.x1; x++) {
for (let y = range.y0; y <= range.y1; y++) {
const url = `https://tile.openstreetmap.org/${range.z}/${x}/${y}.png`;
const col = x - range.x0;
const row = y - range.y0;
loads.push(loadTile(url).then((img) => ({ img, col, row })));
}
}
const timeout = new Promise<null>((resolve) =>
setTimeout(() => resolve(null), TILE_TIMEOUT_MS),
);
const all = Promise.all(loads);
const result = await Promise.race([all, timeout]);
if (signal.cancelled || result === null) return null;
// Any tile failed → fall back (geo-pin needs the full block).
if (result.some((r) => r.img === null)) return null;
for (const { img, col, row } of result) {
if (img) ctx.drawImage(img, col * 256, row * 256);
}
const texture = new THREE.CanvasTexture(canvas);
texture.colorSpace = THREE.SRGBColorSpace;
// Geo-pin: project the stitched block's exact WGS84 corners with the SAME
// projector as the buildings. Texture is drawn north→south; after the plane's
// −π/2 X-rotation, V maps to z (north), so UVs align without flipping.
const nw = model.project([range.westLon, range.northLat]);
const se = model.project([range.eastLon, range.southLat]);
const planeW = se.x - nw.x;
const planeH = se.z - nw.z;
const centerX = (nw.x + se.x) / 2;
const centerZ = (nw.z + se.z) / 2;
return { texture, planeW, planeH, centerX, centerZ };
}
// ── formatting ────────────────────────────────────────────────────────────────
function fmtHour(hour: number): string {
return `${String(Math.floor(hour)).padStart(2, "0")}:00`;
}
// ── component ─────────────────────────────────────────────────────────────────
export default function Massing3DScene({
parcel,
variant,
floorHeightM = DEFAULT_FLOOR_HEIGHT,
hour: initialHour = DEFAULT_HOUR,
}: Massing3DSceneProps): React.JSX.Element {
const [hour, setHour] = useState(initialHour);
const [autoRotate, setAutoRotate] = useState(true);
const [webglFailed, setWebglFailed] = useState(false);
const mountRef = useRef<HTMLDivElement | null>(null);
const sceneRef = useRef<THREE.Scene | null>(null);
const controlsRef = useRef<OrbitControls | null>(null);
const sunRef = useRef<THREE.DirectionalLight | null>(null);
const groundTexRef = useRef<THREE.CanvasTexture | null>(null);
const model = useMemo(
() => buildModel(parcel, variant, floorHeightM),
[parcel, variant, floorHeightM],
);
// place the sun from the current hour (light-only; no rebuild).
const placeSun = useCallback(
(h: number) => {
const sun = sunRef.current;
if (!sun) return;
const p = sunFromHour(h);
sun.position.set(p.x, p.y, p.z);
sun.target.position.set(model.centerX, 10, model.centerZ);
sun.intensity = 0.45 + 0.85 * Math.max(0.05, Math.sin(p.elevation));
sun.color.setHSL(
0.11 - 0.04 * (1 - p.warmth),
0.55 * p.warmth + 0.12,
0.62,
);
},
[model.centerX, model.centerZ],
);
// ── scene lifecycle (rebuilds on model identity change) ─────────────────────
useEffect(() => {
const mount = mountRef.current;
if (!mount) return;
// WebGL availability guard.
let gl: WebGLRenderingContext | WebGL2RenderingContext | null = null;
try {
const probe = document.createElement("canvas");
gl =
probe.getContext("webgl2") ??
(probe.getContext("webgl") as WebGLRenderingContext | null);
} catch {
gl = null;
}
if (!gl) {
setWebglFailed(true);
return;
}
let width = mount.clientWidth || 600;
let height = mount.clientHeight || 420;
let renderer: THREE.WebGLRenderer;
try {
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: false });
} catch {
setWebglFailed(true);
return;
}
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
renderer.setSize(width, height, false);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.domElement.style.display = "block";
renderer.domElement.style.width = "100%";
renderer.domElement.style.height = "100%";
mount.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color(COLOR_BG);
sceneRef.current = scene;
const camera = new THREE.PerspectiveCamera(42, width / height, 0.5, 4000);
const target = new THREE.Vector3(
model.centerX,
0.4 * model.maxHeight,
model.centerZ,
);
const dir = new THREE.Vector3(1, 0.9, 1.15).normalize();
camera.position.copy(target).addScaledVector(dir, 1.5 * model.diag);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.08;
controls.maxPolarAngle = Math.PI / 2 - 0.04;
controls.minDistance = 0.4 * model.diag;
controls.maxDistance = 4 * model.diag;
controls.autoRotate = autoRotate;
controls.autoRotateSpeed = 0.6;
controls.target.copy(target);
controls.update();
controlsRef.current = controls;
// ── ground: flat fallback now, swap to OSM tile when (if) it loads ────────
const planeW = model.bbox.maxX - model.bbox.minX || 100;
const planeH = model.bbox.maxZ - model.bbox.minZ || 100;
const fallbackSize = Math.max(planeW, planeH) * 2.2 + 60;
const groundGeo = new THREE.PlaneGeometry(fallbackSize, fallbackSize);
const groundMat = new THREE.MeshStandardMaterial({
color: COLOR_GROUND_FALLBACK,
roughness: 1,
metalness: 0,
});
const ground = new THREE.Mesh(groundGeo, groundMat);
ground.rotation.x = -Math.PI / 2;
ground.position.set(model.centerX, -0.02, model.centerZ);
ground.receiveShadow = true;
scene.add(ground);
// faint grid as part of the fallback context (removed when the tile lands).
const grid = new THREE.GridHelper(fallbackSize, 24, COLOR_GRID, COLOR_GRID);
grid.position.set(model.centerX, 0.01, model.centerZ);
const gridMat = grid.material as THREE.Material;
gridMat.opacity = 0.5;
gridMat.transparent = true;
scene.add(grid);
// parcel outline
const outline = buildParcelOutline(model);
scene.add(outline);
// buildings
const buildings = buildBuildingsGroup(model);
scene.add(buildings);
// ── lighting (sun rig reused via sun.ts) ──────────────────────────────────
const hemi = new THREE.HemisphereLight(0xffffff, 0xb8c2cc, 0.55);
scene.add(hemi);
const ambient = new THREE.AmbientLight(0xffffff, 0.25);
scene.add(ambient);
const sun = new THREE.DirectionalLight(0xfff2d8, 1.15);
sun.castShadow = true;
sun.shadow.mapSize.set(2048, 2048);
const extent = 0.6 * model.diag + 20;
sun.shadow.camera.near = 1;
sun.shadow.camera.far = 4 * extent;
sun.shadow.camera.left = -extent;
sun.shadow.camera.right = extent;
sun.shadow.camera.top = extent;
sun.shadow.camera.bottom = -extent;
sun.shadow.bias = -0.0005;
scene.add(sun);
scene.add(sun.target);
sunRef.current = sun;
placeSun(hour);
// ── async OSM ground ──────────────────────────────────────────────────────
const tileSignal = { cancelled: false };
loadGroundTexture(model, tileSignal).then((res) => {
if (!res || tileSignal.cancelled || !sceneRef.current) {
if (res) res.texture.dispose();
return;
}
// Swap the fallback colour for the geo-pinned tiled plane.
groundMat.map = res.texture;
groundMat.color.set(0xffffff);
groundMat.needsUpdate = true;
groundTexRef.current = res.texture;
// Resize/reposition the plane to the geo-pinned block.
ground.geometry.dispose();
ground.geometry = new THREE.PlaneGeometry(
Math.abs(res.planeW),
Math.abs(res.planeH),
);
ground.position.set(res.centerX, -0.02, res.centerZ);
grid.visible = false;
});
// resize handling
const ro = new ResizeObserver(() => {
const w = mount.clientWidth;
const h = mount.clientHeight;
if (!w || !h) return;
width = w;
height = h;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h, false);
});
ro.observe(mount);
// render loop
let alive = true;
let raf = 0;
const tick = () => {
if (!alive) return;
raf = requestAnimationFrame(tick);
controls.update();
renderer.render(scene, camera);
};
raf = requestAnimationFrame(tick);
// full teardown
return () => {
alive = false;
tileSignal.cancelled = true;
if (raf) cancelAnimationFrame(raf);
ro.disconnect();
controls.dispose();
controlsRef.current = null;
disposeObject(scene);
if (groundTexRef.current) {
groundTexRef.current.dispose();
groundTexRef.current = null;
}
sceneRef.current = null;
sunRef.current = null;
renderer.dispose();
const canvas = renderer.domElement;
if (canvas.parentNode) canvas.parentNode.removeChild(canvas);
};
// model identity (variant / floorHeightM) drives a full rebuild; hour and
// autoRotate are applied by the dedicated effects below without re-init.
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [model]);
// apply time-of-day changes by repositioning the sun (no rebuild).
useEffect(() => {
placeSun(hour);
}, [hour, placeSun]);
// apply auto-rotate toggle.
useEffect(() => {
if (controlsRef.current) controlsRef.current.autoRotate = autoRotate;
}, [autoRotate]);
if (webglFailed) {
return (
<div
style={{
height: 420,
background: "var(--bg-card-alt)",
border: "1px solid var(--border-card)",
borderRadius: 12,
display: "flex",
flexDirection: "column",
alignItems: "center",
justifyContent: "center",
gap: 8,
padding: 24,
textAlign: "center",
}}
>
<div
style={{ fontSize: 14, fontWeight: 600, color: "var(--fg-primary)" }}
>
3D-просмотр недоступен
</div>
<p style={{ margin: 0, fontSize: 13, color: "var(--fg-secondary)" }}>
Браузер не поддерживает WebGL объёмную модель отрисовать нельзя.
Откройте план застройки на вкладке «План (2D)».
</p>
</div>
);
}
return (
<div>
{/* Controls bar — light-themed, inline styles (NOT ptica.module.css). */}
<div
style={{
display: "flex",
alignItems: "center",
gap: 24,
flexWrap: "wrap",
marginBottom: 12,
}}
>
<label
style={{
display: "flex",
alignItems: "center",
gap: 8,
fontSize: 13,
color: "var(--fg-secondary)",
}}
>
<span
style={{ display: "inline-flex", alignItems: "center", gap: 8 }}
>
Время суток
<span
style={{
fontWeight: 600,
color: "var(--fg-primary)",
fontVariantNumeric: "tabular-nums",
minWidth: 44,
}}
>
{fmtHour(hour)}
</span>
</span>
<input
type="range"
min={HOUR_MIN}
max={HOUR_MAX}
step={1}
value={hour}
onChange={(e) => setHour(Number(e.target.value))}
aria-label="Время суток (положение солнца и теней)"
style={{ accentColor: "var(--accent)", width: 180 }}
/>
</label>
<label
style={{
display: "inline-flex",
alignItems: "center",
gap: 8,
fontSize: 13,
color: "var(--fg-secondary)",
cursor: "pointer",
}}
>
<input
type="checkbox"
checked={autoRotate}
onChange={(e) => setAutoRotate(e.target.checked)}
style={{ accentColor: "var(--accent)" }}
/>
<RotateCw size={16} strokeWidth={1.5} aria-hidden="true" />
Автоповорот
</label>
</div>
{/* Viewport */}
<div
ref={mountRef}
style={{
height: 420,
background: "var(--bg-app)",
border: "1px solid var(--border-card)",
borderRadius: 12,
overflow: "hidden",
}}
/>
{/* Caption — source + honesty. */}
<p
style={{
margin: "8px 0 0",
fontSize: 12,
lineHeight: "16px",
color: "var(--fg-tertiary)",
display: "flex",
alignItems: "center",
gap: 8,
}}
>
<Box size={16} strokeWidth={1.5} aria-hidden="true" />
Объёмы по фактически размещённым корпусам; высота этажа{" "}
{floorHeightM.toLocaleString("ru")} м
{floorHeightM === DEFAULT_FLOOR_HEIGHT
? " (норматив движка)"
: " — визуально; ТЭП и финмодель считались при 3,0 м/этаж"}
. Подложка карта © OpenStreetMap.
</p>
</div>
);
}

View file

@ -0,0 +1,43 @@
"use client";
/**
* Massing3DViewer the only entry point the §7 «Концепция» result imports for
* the 3D building-mass viewer. Loads Massing3DScene (Three.js) client-side only
* via `dynamic(ssr:false)` so WebGL/Three.js never run on the server, with a grey
* fade loader (no shimmer ui-conventions) while the chunk loads.
*
* The parent (ConceptVariantsResult) renders the 3D tab conditionally, so the
* scene mounts only when «Объём (3D)» is active and the Massing3DScene teardown
* effect disposes the renderer/GPU resources when the user switches back to 2D.
*/
import dynamic from "next/dynamic";
import type { Massing3DSceneProps } from "./Massing3DScene";
const Massing3DScene = dynamic(() => import("./Massing3DScene"), {
ssr: false,
loading: () => (
<div
style={{
height: 420,
background: "var(--bg-card-alt)",
border: "1px solid var(--border-card)",
borderRadius: 12,
display: "flex",
alignItems: "center",
justifyContent: "center",
color: "var(--fg-tertiary)",
fontSize: 13,
}}
>
Загрузка 3D-сцены
</div>
),
});
export function Massing3DViewer(props: Massing3DSceneProps): React.JSX.Element {
return <Massing3DScene {...props} />;
}
export default Massing3DViewer;

View file

@ -23,6 +23,9 @@ import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import styles from "@/app/site-finder/analysis/[cad]/ptica/ptica.module.css";
import { sunFromHour } from "./sun";
import { disposeObject } from "./three-utils";
export interface MassingSceneProps {
/** Real parcel area in m² when available (fallback ≈ 6800). */
areaM2?: number;
@ -134,29 +137,8 @@ function computeModel(
}
// ── sun slider → direction + colour ───────────────────────────────────────────
interface SunState {
x: number;
y: number;
z: number;
elevation: number;
warmth: number;
}
/** hour 6..20 → an east→south→west azimuth sweep plus an elevation arc. */
function sunFromHour(hour: number): SunState {
const h = Math.max(HOUR_MIN, Math.min(HOUR_MAX, hour));
const t = (h - HOUR_MIN) / (HOUR_MAX - HOUR_MIN); // 0 at 06:00 → 1 at 20:00
const elevation = Math.sin(t * Math.PI) * (Math.PI / 2) * 0.92 + 0.06;
const azimuth = (t - 0.5) * Math.PI * 1.15;
const R = 160;
const cosEl = Math.cos(elevation);
const x = Math.sin(azimuth) * cosEl * R;
const z = Math.cos(azimuth) * cosEl * R * -1;
const y = Math.sin(elevation) * R + 6;
const warmth = 1 - Math.sin(t * Math.PI);
return { x, y, z, elevation, warmth };
}
// `sunFromHour` + `SunState` now live in ./sun (shared with the §7 «Концепция»
// 3D viewer). `placeSun` below imports it.
// ── formatting ────────────────────────────────────────────────────────────────
@ -273,19 +255,8 @@ function buildMass(model: MassingModel): THREE.Group {
return group;
}
/** Dispose every geometry/material under an Object3D. */
function disposeObject(obj: THREE.Object3D): void {
obj.traverse((o) => {
const mesh = o as Partial<THREE.Mesh> & Partial<THREE.Line>;
if (mesh.geometry) mesh.geometry.dispose();
if (mesh.material) {
const mats = Array.isArray(mesh.material)
? mesh.material
: [mesh.material];
mats.forEach((m) => m.dispose());
}
});
}
// `disposeObject` now lives in ./three-utils (shared with the §7 «Концепция» 3D
// viewer); imported at the top of this module.
// ── live metrics (React-rendered, derived from the same model) ─────────────────
@ -582,16 +553,7 @@ export default function MassingScene({
controls.dispose();
controlsRef.current = null;
scene.traverse((o) => {
const mesh = o as Partial<THREE.Mesh> & Partial<THREE.Line>;
if (mesh.geometry) mesh.geometry.dispose();
if (mesh.material) {
const mats = Array.isArray(mesh.material)
? mesh.material
: [mesh.material];
mats.forEach((m) => m.dispose());
}
});
disposeObject(scene);
massGroupRef.current = null;
sceneRef.current = null;
cameraRef.current = null;

View file

@ -0,0 +1,37 @@
/**
* sun.ts shared sun-rig math for the Three.js massing scenes.
*
* `sunFromHour` + `SunState` were lifted VERBATIM from MassingScene.tsx so the
* ПТИЦА cockpit massing sandbox and the §7 «Концепция» 3D viewer share one
* source of truth for the time-of-day light-direction sweep (no copy-drift).
*
* Pure (no DOM / Three.js import) so it stays trivially unit-testable and can be
* imported from any scene module.
*/
/** Sun slider hour bounds (06:0020:00), shared by every massing scene. */
export const HOUR_MIN = 6;
export const HOUR_MAX = 20;
export interface SunState {
x: number;
y: number;
z: number;
elevation: number;
warmth: number;
}
/** hour 6..20 → an east→south→west azimuth sweep plus an elevation arc. */
export function sunFromHour(hour: number): SunState {
const h = Math.max(HOUR_MIN, Math.min(HOUR_MAX, hour));
const t = (h - HOUR_MIN) / (HOUR_MAX - HOUR_MIN); // 0 at 06:00 → 1 at 20:00
const elevation = Math.sin(t * Math.PI) * (Math.PI / 2) * 0.92 + 0.06;
const azimuth = (t - 0.5) * Math.PI * 1.15;
const R = 160;
const cosEl = Math.cos(elevation);
const x = Math.sin(azimuth) * cosEl * R;
const z = Math.cos(azimuth) * cosEl * R * -1;
const y = Math.sin(elevation) * R + 6;
const warmth = 1 - Math.sin(t * Math.PI);
return { x, y, z, elevation, warmth };
}

View file

@ -0,0 +1,24 @@
/**
* three-utils.ts shared Three.js helpers for the massing scenes.
*
* `disposeObject` was lifted VERBATIM from MassingScene.tsx so the ПТИЦА cockpit
* sandbox and the §7 «Концепция» 3D viewer share one teardown helper (no
* copy-drift). Disposes every geometry/material under an Object3D call before
* dropping a Group from the scene to free GPU memory.
*/
import type * as THREE from "three";
/** Dispose every geometry/material under an Object3D. */
export function disposeObject(obj: THREE.Object3D): void {
obj.traverse((o) => {
const mesh = o as Partial<THREE.Mesh> & Partial<THREE.Line>;
if (mesh.geometry) mesh.geometry.dispose();
if (mesh.material) {
const mats = Array.isArray(mesh.material)
? mesh.material
: [mesh.material];
mats.forEach((m) => m.dispose());
}
});
}

View file

@ -0,0 +1,138 @@
/**
* Unit tests for geo-local.ts the dependency-free projection + slippy-tile math
* behind the §7 «Концепция» 3D massing viewer.
*
* Highest-risk code: a sign/scale slip in `makeProjector` mirrors buildings or
* desyncs them from the OSM ground tile, and an off-by-one in the slippy math
* pins the ground plane to the wrong place. These cases lock the directions and
* a couple of known tile indices.
*/
import type { Position } from "geojson";
import { describe, expect, it } from "vitest";
import {
lat2tile,
lon2tile,
makeProjector,
osmTileRangeForBbox,
ringBounds,
ringCentroid,
tile2lat,
tile2lon,
} from "../geo-local";
// EKB city centre, used as the projection origin.
const LON0 = 60.6057;
const LAT0 = 56.8389;
describe("makeProjector — WGS84 → local metres", () => {
const project = makeProjector(LON0, LAT0);
it("maps the origin to (0, 0)", () => {
const p = project([LON0, LAT0]);
expect(p.x).toBeCloseTo(0, 6);
expect(p.z).toBeCloseTo(0, 6);
});
it("east → +x, west → x", () => {
expect(project([LON0 + 0.001, LAT0]).x).toBeGreaterThan(0);
expect(project([LON0 - 0.001, LAT0]).x).toBeLessThan(0);
});
it("north → z, south → +z (Three.js right-handed)", () => {
expect(project([LON0, LAT0 + 0.001]).z).toBeLessThan(0);
expect(project([LON0, LAT0 - 0.001]).z).toBeGreaterThan(0);
});
it("1° of latitude ≈ 111 319 m (R·π/180)", () => {
// North by 1° → z should be (R·π/180) ≈ 111 319.49 m (R = 6 378 137).
const p = project([LON0, LAT0 + 1]);
expect(-p.z).toBeCloseTo(111_319.49, 0);
});
it("a degree of longitude is shorter than a degree of latitude at this lat", () => {
// cos(56.84°) ≈ 0.547 → lon-metres ≈ 0.547 × lat-metres.
const east = project([LON0 + 1, LAT0]).x;
const north = -project([LON0, LAT0 + 1]).z;
expect(east).toBeCloseTo(north * Math.cos((LAT0 * Math.PI) / 180), 0);
});
});
describe("ringCentroid + ringBounds", () => {
// A closed unit-ish square around the origin (first == last vertex).
const SQUARE: Position[] = [
[60.6, 56.83],
[60.61, 56.83],
[60.61, 56.84],
[60.6, 56.84],
[60.6, 56.83],
];
it("centroid is the average of the four unique corners", () => {
const [lon, lat] = ringCentroid(SQUARE);
expect(lon).toBeCloseTo(60.605, 6);
expect(lat).toBeCloseTo(56.835, 6);
});
it("bounds wrap the ring", () => {
const b = ringBounds(SQUARE);
expect(b).not.toBeNull();
expect(b?.minLon).toBeCloseTo(60.6, 6);
expect(b?.maxLon).toBeCloseTo(60.61, 6);
expect(b?.minLat).toBeCloseTo(56.83, 6);
expect(b?.maxLat).toBeCloseTo(56.84, 6);
});
});
describe("slippy-tile math", () => {
it("known tile indices at z=0 / z=1", () => {
// The whole world is one tile at z=0.
expect(lon2tile(0, 0)).toBe(0);
expect(lat2tile(0, 0)).toBe(0);
// At z=1 the prime meridian / equator sit on the (1,1) tile corner.
expect(lon2tile(0.0001, 1)).toBe(1);
expect(lat2tile(0.0001, 1)).toBe(0); // just north of equator → top half
expect(lat2tile(-0.0001, 1)).toBe(1);
});
it("EKB centre lands on a known z=15 tile", () => {
// Reference (computed from the standard slippy formula):
// x = floor((60.6057+180)/360 · 32768) = 21900
// y = floor((1 asinh(tan(56.8389°))/π)/2 · 32768) = 10065
expect(lon2tile(LON0, 15)).toBe(21900);
expect(lat2tile(LAT0, 15)).toBe(10065);
});
it("tile2lon / tile2lat invert lon2tile / lat2tile (tile NW corner)", () => {
const z = 15;
const tx = lon2tile(LON0, z);
const ty = lat2tile(LAT0, z);
// The NW corner of the containing tile is ≤ the point, and the next tile's
// corner is > it.
expect(tile2lon(tx, z)).toBeLessThanOrEqual(LON0);
expect(tile2lon(tx + 1, z)).toBeGreaterThan(LON0);
expect(tile2lat(ty, z)).toBeGreaterThanOrEqual(LAT0); // north corner
expect(tile2lat(ty + 1, z)).toBeLessThan(LAT0);
});
});
describe("osmTileRangeForBbox", () => {
it("caps the stitched block at ≤ 4 tiles within [16,19]", () => {
// A ~250 m lot bbox around EKB centre.
const bbox = {
minLon: LON0 - 0.002,
maxLon: LON0 + 0.002,
minLat: LAT0 - 0.0012,
maxLat: LAT0 + 0.0012,
};
const r = osmTileRangeForBbox(bbox);
expect(r.z).toBeGreaterThanOrEqual(16);
expect(r.z).toBeLessThanOrEqual(19);
expect(r.cols * r.rows).toBeLessThanOrEqual(4);
// The stitched block must fully contain the bbox.
expect(r.westLon).toBeLessThanOrEqual(bbox.minLon);
expect(r.eastLon).toBeGreaterThanOrEqual(bbox.maxLon);
expect(r.northLat).toBeGreaterThanOrEqual(bbox.maxLat);
expect(r.southLat).toBeLessThanOrEqual(bbox.minLat);
});
});

View file

@ -0,0 +1,191 @@
/**
* geo-local.ts dependency-free geo helpers for the §7 «Концепция» 3D massing
* viewer.
*
* Two jobs:
* 1. Project WGS84 [lon, lat] local metres about a parcel centroid
* (equirectangular), so building footprints and the OSM ground tile can be
* placed in a shared Three.js metre-space and stay geo-aligned.
* 2. Slippy-tile (OSM XYZ) math to pick + fetch + geo-pin a raster ground tile.
*
* No Three.js / DOM imports pure functions, trivially unit-testable. `R` matches
* `polygonAreaSqm` in concept-api.ts (WGS84 equatorial radius) for consistency.
*/
import type { Position } from "geojson";
/** WGS84 equatorial radius (m) — same constant as `polygonAreaSqm`. */
export const R = 6_378_137;
const DEG = Math.PI / 180;
// ── bounds / centroid ─────────────────────────────────────────────────────────
export interface Bounds {
minLon: number;
minLat: number;
maxLon: number;
maxLat: number;
}
/** Axis-aligned WGS84 bounds of a ring (or rings). Null on an empty/degenerate ring. */
export function ringBounds(ring: Position[]): Bounds | null {
let minLon = Infinity;
let minLat = Infinity;
let maxLon = -Infinity;
let maxLat = -Infinity;
for (const [lon, lat] of ring) {
if (lon < minLon) minLon = lon;
if (lon > maxLon) maxLon = lon;
if (lat < minLat) minLat = lat;
if (lat > maxLat) maxLat = lat;
}
if (!Number.isFinite(minLon) || !Number.isFinite(minLat)) return null;
return { minLon, minLat, maxLon, maxLat };
}
/**
* Ring-average of unique vertices (skips the closing vertex), mirroring
* `polygonCentroidWkt`. Returns [lon, lat]. Falls back to [0, 0] on an empty ring.
*/
export function ringCentroid(ring: Position[]): [number, number] {
if (ring.length === 0) return [0, 0];
// Drop the closing vertex when the ring is closed (first == last).
const closed =
ring.length > 1 &&
ring[0][0] === ring[ring.length - 1][0] &&
ring[0][1] === ring[ring.length - 1][1];
const pts = closed ? ring.slice(0, ring.length - 1) : ring;
if (pts.length === 0) return [0, 0];
let sLon = 0;
let sLat = 0;
for (const [lon, lat] of pts) {
sLon += lon;
sLat += lat;
}
return [sLon / pts.length, sLat / pts.length];
}
// ── projection (WGS84 → local metres) ─────────────────────────────────────────
export interface LocalPoint {
/** East offset (metres), east → +x. */
x: number;
/** South offset (metres), north → z (Three.js right-handed). */
z: number;
}
export type Projector = (pos: Position) => LocalPoint;
/**
* Equirectangular projector about (lon0, lat0). Sub-metre accurate at lot scale
* (<1 km). Returns [lon, lat] { x (east +), z (south +) } in metres.
*
* Sign discipline: north z, east +x, height +y matches the azimuth
* convention in `sunFromHour` so the sun arc lands eastsouthwest correctly.
*/
export function makeProjector(lon0: number, lat0: number): Projector {
const kx = R * DEG * Math.cos(lat0 * DEG); // metres per degree lon at this lat
const kz = R * DEG; // metres per degree lat
return ([lon, lat]: Position) => ({
x: (lon - lon0) * kx,
z: -(lat - lat0) * kz,
});
}
// ── slippy-tile (OSM XYZ) math ────────────────────────────────────────────────
export function lon2tile(lon: number, z: number): number {
return Math.floor(((lon + 180) / 360) * 2 ** z);
}
export function lat2tile(lat: number, z: number): number {
const r = lat * DEG;
return Math.floor(
((1 - Math.log(Math.tan(r) + 1 / Math.cos(r)) / Math.PI) / 2) * 2 ** z,
);
}
export function tile2lon(x: number, z: number): number {
return (x / 2 ** z) * 360 - 180;
}
export function tile2lat(y: number, z: number): number {
const n = Math.PI - (2 * Math.PI * y) / 2 ** z;
return (180 / Math.PI) * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n)));
}
export interface TileRange {
z: number;
x0: number;
x1: number;
y0: number;
y1: number;
cols: number;
rows: number;
/** Exact WGS84 span of the stitched tile block (NW + SE corners). */
westLon: number;
eastLon: number;
northLat: number;
southLat: number;
}
/**
* Pick the OSM zoom for a bbox such that the stitched tile block stays maxTiles
* (default 4 a 2×2 cap), clamped to [minZ, maxZ]. Starts at maxZ and steps the
* zoom down until the tile count fits.
*
* Returns the integer tile range plus the EXACT WGS84 corners of the stitched
* block (tile2lon/lat of the inclusive range), which the scene projects with the
* SAME `makeProjector` as the buildings to geo-pin the ground plane.
*/
export function osmTileRangeForBbox(
bbox: Bounds,
opts: { minZ?: number; maxZ?: number; maxTiles?: number } = {},
): TileRange {
const minZ = opts.minZ ?? 16;
const maxZ = opts.maxZ ?? 19;
const maxTiles = opts.maxTiles ?? 4;
let z = maxZ;
let x0 = 0;
let x1 = 0;
let y0 = 0;
let y1 = 0;
for (; z >= minZ; z--) {
x0 = lon2tile(bbox.minLon, z);
x1 = lon2tile(bbox.maxLon, z);
// lat → tile is inverted (north = smaller y), so y0 (north) uses maxLat.
y0 = lat2tile(bbox.maxLat, z);
y1 = lat2tile(bbox.minLat, z);
const cols = x1 - x0 + 1;
const rows = y1 - y0 + 1;
if (cols * rows <= maxTiles || z === minZ) break;
}
const cols = x1 - x0 + 1;
const rows = y1 - y0 + 1;
return {
z,
x0,
x1,
y0,
y1,
cols,
rows,
westLon: tile2lon(x0, z),
eastLon: tile2lon(x1 + 1, z),
northLat: tile2lat(y0, z),
southLat: tile2lat(y1 + 1, z),
};
}
/** Pad a bbox by a fraction of its span on every side (e.g. 0.3 → +30% context). */
export function padBounds(bbox: Bounds, frac: number): Bounds {
const dLon = (bbox.maxLon - bbox.minLon) * frac;
const dLat = (bbox.maxLat - bbox.minLat) * frac;
return {
minLon: bbox.minLon - dLon,
minLat: bbox.minLat - dLat,
maxLon: bbox.maxLon + dLon,
maxLat: bbox.maxLat + dLat,
};
}