Read nspd_zoning.{max_far,max_height_m,max_floors,max_building_pct,
regulation_zone_index,regulation_source} (backend PR #1847) into the urban
scan-card, urban/buildability/potential drawers and the 3D massing КСИТ-target.
Defensive: every read is optional-chained + != null guarded → identical "—"
placeholders when fields absent, so the cockpit is unchanged until #1847 deploys,
then auto-lights-up. КСИТ density = area × max_far; пятно = area × max_building_pct
(percent 0..100, verified vs backend parser); sellable labeled estimate. 3D maxFar
= nspd_zoning.max_far ?? 3.5 (finite/>0 guarded). NspdZoning type +7 optional fields.
TS strict, no any.
716 lines
24 KiB
TypeScript
716 lines
24 KiB
TypeScript
"use client";
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/**
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* MassingScene — client-only Three.js building-massing sandbox for the ПТИЦА
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* cockpit. React port of the prototype `ptica-redesign/massing.js`.
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*
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* Builds a generative building mass from the parcel area + a regulation КСИТ
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* (FAR) target and user-controlled study inputs (этажность / секций / время
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* суток). A shadow-casting sun driven by the time-of-day slider doubles as a
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* basic insolation preview. All metrics (GFA, КСИТ-факт) are computed from the
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* inputs — это интерактивная песочница, not parcel-specific regulation data.
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*
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* Loaded exclusively through MassingViewer via `dynamic(ssr:false)` so Three.js
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* never touches the server. The renderer/scene/RAF live in a single effect with
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* full teardown (cancel RAF, dispose geometries/materials/renderer, remove the
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* canvas, disconnect ResizeObserver) on unmount, so closing the drawer frees GPU
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* resources.
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*/
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import { useCallback, useEffect, useRef, useState } from "react";
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import * as THREE from "three";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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import styles from "@/app/site-finder/analysis/[cad]/ptica/ptica.module.css";
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export interface MassingSceneProps {
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/** Real parcel area in m² when available (fallback ≈ 6800). */
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areaM2?: number;
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/** КСИТ-цель (FAR target) — real НСПД-регламент when present, else default. */
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maxFar?: number;
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/** True when `maxFar` is the real НСПД ПЗЗ value (drives the caption). */
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farIsReal?: boolean;
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}
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// ── constants (scene units = metres) ──────────────────────────────────────────
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const FLOOR_H = 3; // metres per floor
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const SETBACK = 7; // metres kept clear from parcel edges
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const PODIUM_H = 4; // stylobate height (metres)
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const DEFAULT_AREA = 6800; // fallback parcel area (m²)
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const FALLBACK_FAR = 3.5;
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const FLOORS_MIN = 3;
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const FLOORS_MAX = 40;
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const SECTIONS_MIN = 1;
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const SECTIONS_MAX = 6;
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const HOUR_MIN = 6;
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const HOUR_MAX = 20;
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// ── derived massing model ─────────────────────────────────────────────────────
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interface MassingModel {
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floors: number;
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sections: number;
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height: number;
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totalFootprint: number;
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towerFootprints: number[];
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gfa: number;
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farActual: number;
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maxFar: number;
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parcelArea: number;
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parcelW: number;
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parcelD: number;
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}
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/**
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* Pure model: parcel area + FAR target + slider inputs → geometry params + metrics.
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* Footprint per floor is sized to reach the КСИТ target GFA, capped by the
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* buildable footprint (usable area inside the setbacks).
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*/
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function computeModel(
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parcelArea: number,
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maxFar: number,
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floors: number,
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sections: number,
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): MassingModel {
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const f = Math.max(1, Math.round(floors));
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const n = Math.max(1, Math.round(sections));
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// approximate a square parcel from its area (scene is a study model, not a
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// surveyed polygon) and derive the usable buildable area inside the setbacks.
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const side = Math.sqrt(parcelArea);
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const parcelW = side;
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const parcelD = side;
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const usableW = Math.max(8, parcelW - 2 * SETBACK);
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const usableD = Math.max(8, parcelD - 2 * SETBACK);
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const maxFootprint = usableW * usableD;
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const targetGFA = parcelArea * maxFar; // КСИТ ёмкость
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const neededPerFloor = targetGFA / f;
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const totalFootprint = Math.min(neededPerFloor, maxFootprint);
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// split footprint across N towers with gentle deterministic variation
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// (weights sum to 1 → Σ footprints == totalFootprint).
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const weights: number[] = [];
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let wsum = 0;
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for (let i = 0; i < n; i++) {
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const w = 1 + 0.18 * Math.sin(i * 2.4 + 0.7);
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weights.push(w);
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wsum += w;
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}
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const towerFootprints = weights.map((w) => (totalFootprint * w) / wsum);
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const height = f * FLOOR_H;
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const gfa = totalFootprint * f;
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const farActual = gfa / parcelArea;
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return {
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floors: f,
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sections: n,
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height,
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totalFootprint,
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towerFootprints,
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gfa,
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farActual,
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maxFar,
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parcelArea,
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parcelW,
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parcelD,
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};
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}
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// ── sun slider → direction + colour ───────────────────────────────────────────
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interface SunState {
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x: number;
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y: number;
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z: number;
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elevation: number;
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warmth: number;
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}
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/** hour 6..20 → an east→south→west azimuth sweep plus an elevation arc. */
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function sunFromHour(hour: number): SunState {
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const h = Math.max(HOUR_MIN, Math.min(HOUR_MAX, hour));
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const t = (h - HOUR_MIN) / (HOUR_MAX - HOUR_MIN); // 0 at 06:00 → 1 at 20:00
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const elevation = Math.sin(t * Math.PI) * (Math.PI / 2) * 0.92 + 0.06;
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const azimuth = (t - 0.5) * Math.PI * 1.15;
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const R = 160;
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const cosEl = Math.cos(elevation);
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const x = Math.sin(azimuth) * cosEl * R;
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const z = Math.cos(azimuth) * cosEl * R * -1;
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const y = Math.sin(elevation) * R + 6;
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const warmth = 1 - Math.sin(t * Math.PI);
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return { x, y, z, elevation, warmth };
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}
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// ── formatting ────────────────────────────────────────────────────────────────
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function fmtRu(n: number): string {
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return Math.round(n).toLocaleString("ru-RU");
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}
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function fmtHour(hour: number): string {
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const h = Math.floor(hour);
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const m = Math.round((hour - h) * 60);
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return `${String(h).padStart(2, "0")}:${String(m).padStart(2, "0")}`;
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}
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// ── building meshes ───────────────────────────────────────────────────────────
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const COLOR_ACCENT = 0x7fd0ee; // --accent-cyan
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const COLOR_SLATE = 0x33424f;
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const BG_COLOR = 0x060f16; // --bg
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/** Returns a THREE.Group with podium + towers + edge accents for the model. */
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function buildMass(model: MassingModel): THREE.Group {
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const group = new THREE.Group();
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group.name = "mass";
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const accent = new THREE.Color(COLOR_ACCENT);
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const slate = new THREE.Color(COLOR_SLATE);
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const usableW = Math.max(8, model.parcelW - 2 * SETBACK);
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const usableD = Math.max(8, model.parcelD - 2 * SETBACK);
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// thin podium / stylobate covering the usable area
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const podiumGeo = new THREE.BoxGeometry(usableW, PODIUM_H, usableD);
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const podiumMat = new THREE.MeshStandardMaterial({
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color: slate.clone().multiplyScalar(0.75),
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roughness: 0.95,
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metalness: 0,
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});
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const podium = new THREE.Mesh(podiumGeo, podiumMat);
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podium.position.y = PODIUM_H / 2;
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podium.castShadow = true;
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podium.receiveShadow = true;
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group.add(podium);
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const n = model.sections;
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for (let i = 0; i < n; i++) {
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const fp = model.towerFootprints[i] ?? model.totalFootprint / n;
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const side = Math.sqrt(fp);
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const towerW = Math.min(side * 1.05, usableW * 0.78);
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const towerD = Math.min(fp / towerW, (usableD / n) * 0.82);
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const slot = n === 1 ? 0 : i / (n - 1) - 0.5; // -0.5 .. 0.5
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const zPos = slot * (usableD - towerD) * 0.92;
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const xJitter = Math.sin(i * 1.7 + 0.3) * (usableW * 0.12);
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const geo = new THREE.BoxGeometry(towerW, model.height, towerD);
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const mat = new THREE.MeshStandardMaterial({
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color: slate,
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roughness: 0.82,
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metalness: 0.05,
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emissive: accent,
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emissiveIntensity: 0.045,
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});
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const tower = new THREE.Mesh(geo, mat);
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tower.position.set(xJitter, PODIUM_H + model.height / 2, zPos);
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tower.castShadow = true;
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tower.receiveShadow = true;
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group.add(tower);
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// cyan accent outline of the tower volume
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const edges = new THREE.EdgesGeometry(geo);
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const line = new THREE.LineSegments(
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edges,
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new THREE.LineBasicMaterial({
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color: accent,
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transparent: true,
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opacity: 0.55,
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}),
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);
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line.position.copy(tower.position);
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group.add(line);
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// floor banding (faint horizontal lines) — cheap visual storeys
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const bandCount = Math.min(model.floors, 30);
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if (bandCount > 1) {
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const bandPts: number[] = [];
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const hw = towerW / 2 + 0.05;
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const hd = towerD / 2 + 0.05;
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for (let b = 1; b < bandCount; b++) {
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const y = PODIUM_H + (model.height * b) / bandCount;
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bandPts.push(-hw, y, -hd, hw, y, -hd);
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bandPts.push(hw, y, -hd, hw, y, hd);
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bandPts.push(hw, y, hd, -hw, y, hd);
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bandPts.push(-hw, y, hd, -hw, y, -hd);
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}
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const bandGeo = new THREE.BufferGeometry();
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bandGeo.setAttribute(
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"position",
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new THREE.Float32BufferAttribute(bandPts, 3),
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);
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const bands = new THREE.LineSegments(
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bandGeo,
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new THREE.LineBasicMaterial({
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color: accent,
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transparent: true,
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opacity: 0.12,
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}),
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);
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bands.position.x = xJitter;
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bands.position.z = zPos;
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group.add(bands);
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}
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}
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return group;
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}
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/** Dispose every geometry/material under an Object3D. */
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function disposeObject(obj: THREE.Object3D): void {
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obj.traverse((o) => {
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const mesh = o as Partial<THREE.Mesh> & Partial<THREE.Line>;
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if (mesh.geometry) mesh.geometry.dispose();
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if (mesh.material) {
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const mats = Array.isArray(mesh.material)
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? mesh.material
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: [mesh.material];
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mats.forEach((m) => m.dispose());
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}
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});
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}
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// ── live metrics (React-rendered, derived from the same model) ─────────────────
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interface Metrics {
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floors: number;
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height: number;
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footprint: number;
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gfa: number;
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farActual: number;
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over: boolean;
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}
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function modelMetrics(model: MassingModel): Metrics {
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return {
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floors: model.floors,
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height: model.height,
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footprint: model.totalFootprint,
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gfa: model.gfa,
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farActual: model.farActual,
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over: model.farActual > model.maxFar + 0.001,
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};
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}
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// ── component ─────────────────────────────────────────────────────────────────
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export default function MassingScene({
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areaM2,
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maxFar,
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farIsReal = false,
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}: MassingSceneProps): React.JSX.Element {
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const parcelArea =
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areaM2 && Number.isFinite(areaM2) && areaM2 > 0 ? areaM2 : DEFAULT_AREA;
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const farTarget =
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maxFar && Number.isFinite(maxFar) && maxFar > 0 ? maxFar : FALLBACK_FAR;
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const [floors, setFloors] = useState(25);
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const [sections, setSections] = useState(2);
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const [hour, setHour] = useState(13);
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const [autoRotate, setAutoRotate] = useState(true);
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const [webglFailed, setWebglFailed] = useState(false);
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const mountRef = useRef<HTMLDivElement | null>(null);
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const rendererRef = useRef<THREE.WebGLRenderer | null>(null);
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const sceneRef = useRef<THREE.Scene | null>(null);
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const cameraRef = useRef<THREE.PerspectiveCamera | null>(null);
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const controlsRef = useRef<OrbitControls | null>(null);
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const sunRef = useRef<THREE.DirectionalLight | null>(null);
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const massGroupRef = useRef<THREE.Group | null>(null);
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const rafRef = useRef<number>(0);
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const resizeObserverRef = useRef<ResizeObserver | null>(null);
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const model = computeModel(parcelArea, farTarget, floors, sections);
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const metrics = modelMetrics(model);
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// rebuild + reposition the mass whenever floors/sections change.
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const rebuildMass = useCallback((next: MassingModel) => {
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const scene = sceneRef.current;
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const controls = controlsRef.current;
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if (!scene) return;
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if (massGroupRef.current) {
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scene.remove(massGroupRef.current);
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disposeObject(massGroupRef.current);
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massGroupRef.current = null;
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}
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const group = buildMass(next);
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massGroupRef.current = group;
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scene.add(group);
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if (controls) {
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controls.target.set(0, Math.min(next.height * 0.45 + PODIUM_H, 120), 0);
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}
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}, []);
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// place the sun from the current hour.
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const placeSun = useCallback((h: number) => {
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const sun = sunRef.current;
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if (!sun) return;
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const p = sunFromHour(h);
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sun.position.set(p.x, p.y, p.z);
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sun.target.position.set(0, 10, 0);
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const intensity = 0.45 + 0.85 * Math.max(0.05, Math.sin(p.elevation));
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sun.intensity = intensity;
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sun.color.setHSL(
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0.11 - 0.04 * (1 - p.warmth),
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0.55 * p.warmth + 0.12,
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0.62,
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);
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}, []);
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// ── scene lifecycle (mount once) ────────────────────────────────────────────
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useEffect(() => {
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const mount = mountRef.current;
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if (!mount) return;
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// WebGL availability guard.
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let gl: WebGLRenderingContext | WebGL2RenderingContext | null = null;
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try {
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const probe = document.createElement("canvas");
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gl =
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probe.getContext("webgl2") ??
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(probe.getContext("webgl") as WebGLRenderingContext | null);
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} catch {
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gl = null;
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}
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if (!gl) {
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setWebglFailed(true);
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return;
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}
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let width = mount.clientWidth || 600;
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let height = mount.clientHeight || 380;
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let renderer: THREE.WebGLRenderer;
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try {
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renderer = new THREE.WebGLRenderer({ antialias: true, alpha: false });
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} catch {
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setWebglFailed(true);
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return;
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}
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renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
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renderer.setSize(width, height, false);
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.domElement.style.display = "block";
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renderer.domElement.style.width = "100%";
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renderer.domElement.style.height = "100%";
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mount.appendChild(renderer.domElement);
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rendererRef.current = renderer;
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(BG_COLOR);
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scene.fog = new THREE.Fog(BG_COLOR, 220, 520);
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sceneRef.current = scene;
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const camera = new THREE.PerspectiveCamera(42, width / height, 0.5, 2000);
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camera.position.set(120, 110, 140);
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cameraRef.current = camera;
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.08;
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controls.minDistance = 60;
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controls.maxDistance = 420;
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controls.maxPolarAngle = Math.PI / 2 - 0.04;
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controls.target.set(0, 24, 0);
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controls.autoRotate = autoRotate;
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controls.autoRotateSpeed = 0.6;
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controls.update();
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controlsRef.current = controls;
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// ground / context plane
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const ctxGeo = new THREE.PlaneGeometry(600, 600);
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const ctxMat = new THREE.MeshStandardMaterial({
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color: 0x0a1820,
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roughness: 1,
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metalness: 0,
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});
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const ctxPlane = new THREE.Mesh(ctxGeo, ctxMat);
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ctxPlane.rotation.x = -Math.PI / 2;
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ctxPlane.position.y = -0.04;
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ctxPlane.receiveShadow = true;
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scene.add(ctxPlane);
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// parcel plane (slightly lighter than the context)
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const side = Math.sqrt(parcelArea);
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const parcelGeo = new THREE.PlaneGeometry(side, side);
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const parcelMat = new THREE.MeshStandardMaterial({
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color: 0x12222e,
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roughness: 1,
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metalness: 0,
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});
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const parcelPlane = new THREE.Mesh(parcelGeo, parcelMat);
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parcelPlane.rotation.x = -Math.PI / 2;
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parcelPlane.position.y = 0;
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parcelPlane.receiveShadow = true;
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scene.add(parcelPlane);
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// cyan parcel outline
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const hw = side / 2;
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const outlinePts = [
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-hw,
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0.05,
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-hw,
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hw,
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0.05,
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-hw,
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hw,
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0.05,
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hw,
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-hw,
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0.05,
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hw,
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-hw,
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0.05,
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-hw,
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];
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const outlineGeo = new THREE.BufferGeometry();
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outlineGeo.setAttribute(
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"position",
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new THREE.Float32BufferAttribute(outlinePts, 3),
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);
|
||
const outline = new THREE.Line(
|
||
outlineGeo,
|
||
new THREE.LineBasicMaterial({ color: 0x8ed3ff }),
|
||
);
|
||
scene.add(outline);
|
||
|
||
// subtle grid helper
|
||
const grid = new THREE.GridHelper(side, 16, 0x2f6f9f, 0x1c3340);
|
||
grid.position.y = 0.02;
|
||
const gridMat = grid.material as THREE.Material;
|
||
gridMat.opacity = 0.32;
|
||
gridMat.transparent = true;
|
||
scene.add(grid);
|
||
|
||
// lighting
|
||
const hemi = new THREE.HemisphereLight(0x9fc4dd, 0x0a141c, 0.55);
|
||
scene.add(hemi);
|
||
const ambient = new THREE.AmbientLight(0xffffff, 0.18);
|
||
scene.add(ambient);
|
||
|
||
const sun = new THREE.DirectionalLight(0xfff2d8, 1.15);
|
||
sun.castShadow = true;
|
||
sun.shadow.mapSize.set(2048, 2048);
|
||
sun.shadow.camera.near = 1;
|
||
sun.shadow.camera.far = 500;
|
||
const sExtent = 110;
|
||
sun.shadow.camera.left = -sExtent;
|
||
sun.shadow.camera.right = sExtent;
|
||
sun.shadow.camera.top = sExtent;
|
||
sun.shadow.camera.bottom = -sExtent;
|
||
sun.shadow.bias = -0.0005;
|
||
scene.add(sun);
|
||
scene.add(sun.target);
|
||
sunRef.current = sun;
|
||
|
||
// initial mass + sun
|
||
rebuildMass(computeModel(parcelArea, farTarget, floors, sections));
|
||
placeSun(hour);
|
||
|
||
// resize handling
|
||
const ro = new ResizeObserver(() => {
|
||
const w = mount.clientWidth;
|
||
const h = mount.clientHeight;
|
||
if (!w || !h) return;
|
||
width = w;
|
||
height = h;
|
||
camera.aspect = w / h;
|
||
camera.updateProjectionMatrix();
|
||
renderer.setSize(w, h, false);
|
||
});
|
||
ro.observe(mount);
|
||
resizeObserverRef.current = ro;
|
||
|
||
// render loop
|
||
let alive = true;
|
||
const tick = () => {
|
||
if (!alive) return;
|
||
rafRef.current = requestAnimationFrame(tick);
|
||
controls.update();
|
||
renderer.render(scene, camera);
|
||
};
|
||
rafRef.current = requestAnimationFrame(tick);
|
||
|
||
// full teardown on unmount
|
||
return () => {
|
||
alive = false;
|
||
if (rafRef.current) cancelAnimationFrame(rafRef.current);
|
||
rafRef.current = 0;
|
||
|
||
if (resizeObserverRef.current) {
|
||
resizeObserverRef.current.disconnect();
|
||
resizeObserverRef.current = null;
|
||
}
|
||
|
||
controls.dispose();
|
||
controlsRef.current = null;
|
||
|
||
scene.traverse((o) => {
|
||
const mesh = o as Partial<THREE.Mesh> & Partial<THREE.Line>;
|
||
if (mesh.geometry) mesh.geometry.dispose();
|
||
if (mesh.material) {
|
||
const mats = Array.isArray(mesh.material)
|
||
? mesh.material
|
||
: [mesh.material];
|
||
mats.forEach((m) => m.dispose());
|
||
}
|
||
});
|
||
massGroupRef.current = null;
|
||
sceneRef.current = null;
|
||
cameraRef.current = null;
|
||
sunRef.current = null;
|
||
|
||
renderer.dispose();
|
||
const canvas = renderer.domElement;
|
||
if (canvas.parentNode) canvas.parentNode.removeChild(canvas);
|
||
rendererRef.current = null;
|
||
};
|
||
// mount-once effect: parcel area / FAR are stable per-render; slider state is
|
||
// applied through the dedicated effects below so the scene is not rebuilt.
|
||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||
}, []);
|
||
|
||
// apply floors / sections changes by rebuilding the mass (no full re-init).
|
||
useEffect(() => {
|
||
if (!sceneRef.current) return;
|
||
rebuildMass(computeModel(parcelArea, farTarget, floors, sections));
|
||
}, [floors, sections, parcelArea, farTarget, rebuildMass]);
|
||
|
||
// apply time-of-day changes by repositioning the sun.
|
||
useEffect(() => {
|
||
placeSun(hour);
|
||
}, [hour, placeSun]);
|
||
|
||
// apply auto-rotate toggle.
|
||
useEffect(() => {
|
||
if (controlsRef.current) controlsRef.current.autoRotate = autoRotate;
|
||
}, [autoRotate]);
|
||
|
||
if (webglFailed) {
|
||
return (
|
||
<div className={styles.massingViewport}>
|
||
<div className={styles.massingFallback}>
|
||
<div className={styles.massingFallbackTitle}>
|
||
3D-просмотр недоступен
|
||
</div>
|
||
<p>
|
||
Браузер не поддерживает WebGL — объёмная масса не может быть
|
||
отрисована.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
);
|
||
}
|
||
|
||
return (
|
||
<div className={styles.massingWrap}>
|
||
<div ref={mountRef} className={styles.massingViewport} />
|
||
|
||
<div className={styles.massingControls}>
|
||
<div className={styles.massingSliders}>
|
||
<label className={styles.massingSlider}>
|
||
<span className={styles.massingSliderLabel}>
|
||
Этажность
|
||
<span className={styles.massingSliderValue}>{floors}</span>
|
||
</span>
|
||
<input
|
||
type="range"
|
||
min={FLOORS_MIN}
|
||
max={FLOORS_MAX}
|
||
step={1}
|
||
value={floors}
|
||
onChange={(e) => setFloors(Number(e.target.value))}
|
||
aria-label="Этажность"
|
||
/>
|
||
</label>
|
||
|
||
<label className={styles.massingSlider}>
|
||
<span className={styles.massingSliderLabel}>
|
||
Секций
|
||
<span className={styles.massingSliderValue}>{sections}</span>
|
||
</span>
|
||
<input
|
||
type="range"
|
||
min={SECTIONS_MIN}
|
||
max={SECTIONS_MAX}
|
||
step={1}
|
||
value={sections}
|
||
onChange={(e) => setSections(Number(e.target.value))}
|
||
aria-label="Секций"
|
||
/>
|
||
</label>
|
||
|
||
<label className={styles.massingSlider}>
|
||
<span className={styles.massingSliderLabel}>
|
||
Время суток
|
||
<span className={styles.massingSliderValue}>{fmtHour(hour)}</span>
|
||
</span>
|
||
<input
|
||
type="range"
|
||
min={HOUR_MIN}
|
||
max={HOUR_MAX}
|
||
step={1}
|
||
value={hour}
|
||
onChange={(e) => setHour(Number(e.target.value))}
|
||
aria-label="Время суток (инсоляция)"
|
||
/>
|
||
</label>
|
||
|
||
<label className={styles.massingToggle}>
|
||
<input
|
||
type="checkbox"
|
||
checked={autoRotate}
|
||
onChange={(e) => setAutoRotate(e.target.checked)}
|
||
/>
|
||
<span>Автоповорот</span>
|
||
</label>
|
||
</div>
|
||
|
||
<div className={styles.massingMetrics}>
|
||
<div className={styles.massingMetric}>
|
||
<span className={styles.massingMetricLabel}>Этажей</span>
|
||
<span className={styles.massingMetricValue}>{metrics.floors}</span>
|
||
</div>
|
||
<div className={styles.massingMetric}>
|
||
<span className={styles.massingMetricLabel}>Высота</span>
|
||
<span className={styles.massingMetricValue}>
|
||
{fmtRu(metrics.height)} м
|
||
</span>
|
||
</div>
|
||
<div className={styles.massingMetric}>
|
||
<span className={styles.massingMetricLabel}>Пятно</span>
|
||
<span className={styles.massingMetricValue}>
|
||
{fmtRu(metrics.footprint)} м²
|
||
</span>
|
||
</div>
|
||
<div className={styles.massingMetric}>
|
||
<span className={styles.massingMetricLabel}>GFA</span>
|
||
<span className={styles.massingMetricValue}>
|
||
{fmtRu(metrics.gfa)} м²
|
||
</span>
|
||
</div>
|
||
<div className={styles.massingMetric}>
|
||
<span className={styles.massingMetricLabel}>КСИТ-факт</span>
|
||
<span
|
||
className={`${styles.massingMetricValue} ${
|
||
metrics.over ? styles.massingMetricOver : styles.massingMetricOk
|
||
}`}
|
||
>
|
||
{metrics.farActual.toFixed(2)}
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div className={styles.massingCaption}>
|
||
КСИТ-цель {farTarget.toFixed(1)} ·{" "}
|
||
{farIsReal ? "регламент НСПД" : "регламент-дефолт, источник НСПД"} ·
|
||
масса генеративная (этажи/секции/время — исследовательские вводные)
|
||
</div>
|
||
</div>
|
||
</div>
|
||
);
|
||
}
|